文章源于:http://weibo.com/819881121?from=myfollow_all&is_all=1#1455694649734
拖入Hierarchy的prefab强制指定父节点
[InitializeOnLoadMethod]
static void Start()
{
Transform parent = GameObject.Find("Parent").transform;
Selection.selectionChanged = delegate()
{
if (Selection.activeTransform)
{
if (Selection.activeGameObject.name == "Cube")
{
Selection.activeGameObject.transform.SetParent(parent);
}
}
};
}
脚本放在预设体上。