PointerEventData eventData = new PointerEventData(EventSystem.current);
eventData.pressPosition = Input.mousePosition;
eventData.position = Input.mousePosition;
List<RaycastResult> list = new List<RaycastResult>();
graphicRaycaster.Raycast(eventData, list);
if (list.Count != null)
{
for (int i = 0; i < list.Count; i++)
{
if (list[i].gameObject.tag.Equals("Trigger"))
{
string name = list[i].gameObject.name;
Debug.LogError("这就是你要的");
}
}
}