using UnityEngine;
using System.Collections;
using System;
public class AniScene : MonoBehaviour {
// Use this for initialization
void Start () {
ActionTest((param,param1) =>
{
Test((int)param,(int)param1);
}, 1,2);
}
// Update is called once per frame
void Update () {
}
void Test(int i,int param1)
{
Debug.Log(param1);
}
public void ActionTest(Action<object,object> taction, object tparam,object param1)
{
taction(tparam, param1);
}
}
unity+action使用函数作为传参(匿名函数)
最新推荐文章于 2024-07-28 13:43:47 发布