关于移动端触屏输入控制的API的使用汇总(二)_Unity 单指与双指Touch事件捕获(网友项目使用总结)

关于移动端触屏输入控制的API的使用汇总(二)_Unity 单指与双指Touch事件捕获(网友项目使用总结)

原文出处http://blog.csdn.net/reipeng/article/details/50960178

using UnityEngine;  
using System.Collections;  
using UnityEngine.EventSystems;  
  
public delegate void TouchEventHandler(TouchEventArgs args);  
public class TouchManager : MonoBehaviour   
{  
    public static TouchManager instance;  
    private static bool isInited = false;  
  
    public static bool IsInited()  
    {  
        return (null != instance && isInited);  
    }  
  
    public static TouchManager GetInstance()  
    {  
        return instance;  
    }      
  
    public event TouchEventHandler onFirstTouchBegan;  
    public event TouchEventHandler onFirstTouchMoved;  
    public event TouchEventHandler onFirstTouchEnded;  
    public event TouchEventHandler onTwoTouchMoved;  
  
    private Vector2 touchStartPos;  
    private bool getTwoTouch;  
    private float disBtwTouch;  
    private bool isMouseDown;  
  
    public void Start()  
    {  
        onFirstTouchBegan = new TouchEventHandler(InitFirstBeganHandler);  
        onFirstTouchMoved = new TouchEventHandler(InitFirstMovedHandler);  
        onFirstTouchEnded = new TouchEventHandler(InitFirstEndedHandler);  
        onTwoTouchMoved = new TouchEventHandler(InitTwoMovedHandler);  
  
        touchStartPos = Vector2.zero;  
        getTwoTouch = false;  
        isMouseDown = false;  
        instance = this;  
        isInited = true;  
    }  
  
    private void InitFirstBeganHandler(TouchEventArgs args)   
    {  
        //Debug.Log("InitFirstBeganHandler " + args.ToString());  
    }  
  
    private void InitFirstMovedHandler(TouchEventArgs args)  
    {  
        //Debug.Log("InitFirstMovedHandler " + args.ToString());  
    }  
    private void InitFirstEndedHandler(TouchEventArgs args)  
    {  
        //Debug.Log("InitFirstEndedHandler " + args.ToString());  
    }  
    private void InitTwoMovedHandler(TouchEventArgs args)  
    {  
        //Debug.Log("InitTwoMovedHandler " + args.ToString());  
    }  
       
    void Update()   
    {  
        if (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer)  
        {  
            GetTouchEvent();  
        }  
        else   
        {  
            GetMouseEvent();  
        }  
    }  
  
    private void GetTouchEvent()  
    {  
        if (Input.touchCount == 0)  
        {  
            getTwoTouch = false;  
            return;  
        }  
          
        if (EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId))  
        {   
            getTwoTouch = false;  
            return;  
        }   
  
        if (Input.touchCount == 1)  
        {  
            Touch firstTouch = Input.GetTouch(0);  
            if (firstTouch.phase == TouchPhase.Began)  
            {         
                touchStartPos = firstTouch.position;  
                onFirstTouchBegan(new TouchEventArgs(touchStartPos, 0));  
                return;  
            }  
            if (firstTouch.phase == TouchPhase.Moved)  
            {  
                if (getTwoTouch) return;  
  
                Vector2 deltaMv = firstTouch.position - touchStartPos;  
                onFirstTouchMoved(new TouchEventArgs(touchStartPos, 0));  
                touchStartPos = firstTouch.position;  
                return;  
            }  
            if (firstTouch.phase == TouchPhase.Ended)  
            {  
                if (getTwoTouch) return;  
                onFirstTouchEnded(new TouchEventArgs(touchStartPos, 0));  
                return;  
            }  
            return;  
        }  
        else if (Input.touchCount == 2)  
        {  
            Touch firstTouch = Input.GetTouch(0);  
            Touch secondTouch = Input.GetTouch(1);  
  
            float curDis = UnityHelper.GetGenScreenDis(firstTouch.position, secondTouch.position);  
            if (IsTouchDown(firstTouch) || IsTouchDown(secondTouch))  
            {  
                if (!getTwoTouch)  
                {  
                    getTwoTouch = true;  
                    disBtwTouch = curDis;  
                    return;  
                }  
  
                float deltaDis = curDis - disBtwTouch;  
                onTwoTouchMoved(new TouchEventArgs(Vector2.zero, deltaDis));  
                disBtwTouch = curDis;  
                return;  
            }       
            getTwoTouch = true;  
            return;  
        }  
    }  
  
    private bool IsTouchDown(Touch touch)  
    {  
        return (touch.phase == TouchPhase.Stationary || touch.phase == TouchPhase.Moved);  
    }  
  
    private void GetMouseEvent()   
    {  
        if (EventSystem.current.IsPointerOverGameObject())  
        {  
            return;  
        }  
  
        float wheelValue = Input.GetAxis("Mouse ScrollWheel");  
        if (wheelValue != 0)  
        {  
            onTwoTouchMoved(new TouchEventArgs(Vector2.zero, wheelValue));  
        }  
  
        if (Input.GetMouseButtonDown(0))  
        {  
            touchStartPos = Input.mousePosition;  
            onFirstTouchBegan(new TouchEventArgs(touchStartPos, 0));  
            isMouseDown = true;  
            return;  
        }  
  
        if (Input.GetMouseButtonUp(0))  
        {  
            touchStartPos = Input.mousePosition;  
            onFirstTouchEnded(new TouchEventArgs(touchStartPos, 0));  
            isMouseDown = false;  
            return;  
        }  
  
        if(Input.GetMouseButton(0))  
        {  
            if (!isMouseDown) { return; }  
            Vector2 deltaMv = ((Vector2)Input.mousePosition) - touchStartPos;  
            if (Vector2.zero == deltaMv) { return; }  
            onFirstTouchMoved(new TouchEventArgs(touchStartPos, 0));  
            touchStartPos = Input.mousePosition;  
            return;  
        }  
    }  
}  
  
public class TouchEventArgs : System.EventArgs   
{  
    public Vector2 touchedPos;  
    public float twoMvDis;  
  
    public TouchEventArgs(Vector2 pos, float mvDis)   
    {  
        touchedPos = UnityHelper.GetGenScreenPos(pos);  
        twoMvDis = mvDis;  
    }  
  
    public override string ToString()  
    {  
        return string.Format("touchedPos: {0}\t twoMvDis: {1}", touchedPos, twoMvDis);  
    }  
}   
  
  
public class UnityHelper  
{  
    /// <summary>  
    ///  获取通用的屏幕坐标,即忽略dpi的坐标  
    /// </summary>  
    public static Vector2 GetGenScreenPos(Vector2 originPos)   
    {  
        Vector2 result = originPos;  
        result.x /= (1.000f * Screen.width);  
        result.y /= (1.000f * Screen.height);  
        return result;  
    }  
    /// <summary>  
    /// 根据通用屏幕坐标计算出当前的实际屏幕坐标  
    /// </summary>  
    /// <param name="genPos"></param>  
    /// <returns></returns>  
    public static Vector2 GetScreenPosFromGen(Vector2 genPos)  
    {  
        Vector2 result = genPos;  
        result.x *= Screen.width;  
        result.y *= Screen.height;  
        return result;  
    }  
     /// <summary>  
     /// 计算通用的屏幕距离,即可以忽略dpi的规范距离  
     /// </summary>  
     /// <param name="pos1"></param>  
     /// <param name="pos2"></param>  
     /// <returns></returns>  
    public static float GetGenScreenDis(Vector2 pos1, Vector2 pos2)  
    {  
        return Vector2.Distance(GetGenScreenPos(pos1), GetGenScreenPos(pos2));  
    }  
} 
使用方法,在保证TouchManager初始化完全的情况下,调用:

TouchManager.GetInstance().onTwoTouchMoved += OnDoubleTouchMoved; 
添加两指相对运动的事件响应逻辑。

不需要响应了,则调用:

TouchManager.GetInstance().onTwoTouchMoved -= OnDoubleTouchMoved; 
就可以了。 附上OnDoubleTouchMoved函数原型:
private void OnDoubleTouchMoved(TouchEventArgs args)  
{  
     Debug.Log("OnDoubleTouchMoved :" + args.ToString() );   
}




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