“Shader Forge has completely changed my outlook on working with Unity; As an artist, having the power to create my own shaders without learning code is an absolute must, and with SF I discovered a tool that goes above and beyond every other node-based editor”
The ultimate visual node-based shader editor for Unity
Shader Forge is aiming to push the visual quality of Unity to new heights,
giving you the freedom of shader creation in a visual and intuitive way - with no code required!
Not listed: Diffuse Ambient Occlusion & Specular Ambient Occlusion
giving you the freedom of shader creation in a visual and intuitive way - with no code required!
• Real-time shader preview for tight iteration times
• Visual & intuitive interface
• Energy conserving physically based lighting, Blinn-Phong or Phong
• Image based lighting; perfect together with Marmoset Skyshop
• Vertex animation
• DX11 Tessellation & Displacement
• Visual & intuitive interface
• Energy conserving physically based lighting, Blinn-Phong or Phong
• Image based lighting; perfect together with Marmoset Skyshop
• Vertex animation
• DX11 Tessellation & Displacement
• Unity Free and Pro
• No extra files - just the .shader file itself
• Extensive node documentation, with tutorials coming soon
• 10 example shaders included, that you can open, edit, and use freely
• Custom lighting support, if you want to get creative or technical
• Outline width and color
• ...and much more not listed here!
• No extra files - just the .shader file itself
• Extensive node documentation, with tutorials coming soon
• 10 example shaders included, that you can open, edit, and use freely
• Custom lighting support, if you want to get creative or technical
• Outline width and color
• ...and much more not listed here!
A total of 21 inputs into the main node
Diffuse
![diffuse](http://www.acegikmo.com/shaderforge/images/web/maininputs/main_input_diffuse.gif)
Diffuse Power
![diffusepower](http://www.acegikmo.com/shaderforge/images/web/maininputs/main_input_diffusepower.gif)
Specular
![specular](http://www.acegikmo.com/shaderforge/images/web/maininputs/main_input_specular.gif)
Gloss
![gloss](http://www.acegikmo.com/shaderforge/images/web/maininputs/main_input_gloss.gif)
Normal
![normal](http://www.acegikmo.com/shaderforge/images/web/maininputs/main_input_normal.gif)
Emission
![emission](http://www.acegikmo.com/shaderforge/images/web/maininputs/main_input_emission.gif)
Tranmission
![transmission](http://www.acegikmo.com/shaderforge/images/web/maininputs/main_input_transmission.gif)
Light Wrapping
![lightwrapping](http://www.acegikmo.com/shaderforge/images/web/maininputs/main_input_lightwrapping.gif)
Diffuse Ambient Light
![diffuseambientlight](http://www.acegikmo.com/shaderforge/images/web/maininputs/main_input_diffuseambientlight.gif)
Specular Ambient Light
![specularambientlight](http://www.acegikmo.com/shaderforge/images/web/maininputs/main_input_specularambientlight.gif)
Custom Lighting
![customlighting](http://www.acegikmo.com/shaderforge/images/web/maininputs/main_input_customlighting.gif)
Alpha
![alpha](http://www.acegikmo.com/shaderforge/images/web/maininputs/main_input_alpha.gif)
Alpha Clip
![alphaclip](http://www.acegikmo.com/shaderforge/images/web/maininputs/main_input_alphaclip.gif)
Refraction
![refraction](http://www.acegikmo.com/shaderforge/images/web/maininputs/main_input_refraction.gif)
Outline Width
![outlinewidth](http://www.acegikmo.com/shaderforge/images/web/maininputs/main_input_outlinewidth.gif)
Outline Color
![outlinecolor](http://www.acegikmo.com/shaderforge/images/web/maininputs/main_input_outlinecolor.gif)
Vertex Offset
![vertexoffset](http://www.acegikmo.com/shaderforge/images/web/maininputs/main_input_vertexoffset.gif)
DX11 Displacement
![displacement](http://www.acegikmo.com/shaderforge/images/web/maininputs/main_input_displacement.gif)
DX11 Tessellation
![tessellation](http://www.acegikmo.com/shaderforge/images/web/maininputs/main_input_tessellation.gif)
![](http://www.acegikmo.com/shaderforge/images/web/icons/icon_polycount.png)
Polycount forum thread
![](http://www.acegikmo.com/shaderforge/images/web/icons/icon_unity.png)
Unity forum thread