Unity中如何从AssetBundle中加载和卸载对象


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using UnityEngine;

// Note: This example does not check for errors. Please look at the example in the DownloadingAssetBundles section for more information
IEnumerator Start () {
    while (!Caching.ready)
        yield return null;
    // Start a download of the given URL
    WWW www = WWW.LoadFromCacheOrDownload (url, 1);

    // Wait for download to complete
    yield return www;

    // Load and retrieve the AssetBundle
    AssetBundle bundle = www.assetBundle;

    // Load the object asynchronously
    AssetBundleRequest request = bundle.LoadAssetAsync ("myObject", typeof(GameObject));

    // Wait for completion
    yield return request;

    // Get the reference to the loaded object
    GameObject obj = request.asset as GameObject;

        // Unload the AssetBundles compressed contents to conserve memory
        bundle.Unload(false);

        // Frees the memory from the web stream
        www.Dispose();
}

这里写图片描述


这里写图片描述


FR:海涛高软(Hunk Xu)

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