Texture2D 保存 加载 裁剪 缩略图 转Sprite
namespace ShangShangQian.Utility
{
using System.IO;
using UnityEngine;
public static class Texture2DUtility
{
/// <summary>
/// 从文件中加载图片
/// </summary>
/// <param name="path">要加载的路径</param>
/// <returns></returns>
public static Texture2D LoadTexture2dFromFile(string path)
{
Texture2D t2d = new Texture2D(2, 2);
t2d.LoadImage(File.ReadAllBytes(path));
t2d.Apply();
return t2d;
}
/// <summary>
/// 保存图片到文件
/// </summary>
/// <param name="fullPath">要保存的</param>
/// <param name="origin"></param>
public static void SaveTexture2d(this Texture2D origin, string fullPath)
{
string dir = Path.GetDirectoryName(fullPath);
string fileName = Path.GetFileNameWithoutExtension(fullPath);
string fileExtension = Path.GetExtension(fullPath);
SaveTexture2d(dir, fileName, fileExtension, origin);
}
private static void SaveTexture2d(string dirPath, string fileName,string Extension, Texture2D origin)
{
if (!Directory.Exists(dirPath))
{
Directory.CreateDirectory(dirPath);
}
byte[] data = origin.EncodeToJPG(100);
string fullPath = Path.Combine(dirPath, fileName + Extension );
File.WriteAllBytes(fullPath, data);
}
/// <summary>
/// 获取缩略图
/// </summary>
/// <param name="source"></param>
/// <param name="targetWidth"></param>
/// <param name="targetHeight"></param>
/// <returns></returns>
public static Texture2D ScaleTexture(Texture2D source, int targetWidth, int targetHeight)
{
Texture2D result = new Texture2D(targetWidth, targetHeight, source.format, true);
Color[] rpixels = result.GetPixels(0);
float incX = (1.0f / (float)targetWidth);
float incY = (1.0f / (float)targetHeight);
for (int px = 0; px < rpixels.Length; px++)
{
rpixels[px] = source.GetPixelBilinear(incX * ((float)px % targetWidth), incY * ((float)Mathf.Floor(px / targetWidth)));
}
result.SetPixels(rpixels, 0);
result.Apply();
return result;
}
/// <summary>
/// 将图片以中心进行裁剪,处理成正方形
/// </summary>
/// <param name="t2d"></param>
/// <returns></returns>
public static Texture2D CutToSquare(Texture2D t2d)
{
//如果是竖图 则以宽为基准
bool VerticalImage = t2d.height > t2d.width;
Vector2 startPoint = Vector2.zero;//截取的起始坐标 图片左下角为(0,)
Vector2 generateSize = Vector2.zero; //要裁剪的分辨率
if (VerticalImage)
{
startPoint.x = 0;
startPoint.y = (t2d.height - t2d.width) / 2;
generateSize.x = t2d.width;
generateSize.y = t2d.width;
}
else
{
startPoint.x = (t2d.width - t2d.height) / 2;
startPoint.y = 0;
generateSize.x = t2d.height;
generateSize.y = t2d.height;
}
int pixel = t2d.height > t2d.width ? t2d.width : t2d.height;
Texture2D result = new Texture2D((int)generateSize.x, (int)generateSize.y, TextureFormat.RGBA32, false);
Color[] data = t2d.GetPixels((int)startPoint.x, (int)startPoint.y, (int)generateSize.x, (int)generateSize.y);
result.SetPixels(data, 0);
result.Apply();
return result;
}
/// <summary>
/// Texture2D转Sprite
/// </summary>
/// <param name="t2d"></param>
/// <returns></returns>
public static Sprite Texture2dToSprite(Texture2D t2d)
{
Sprite sp = Sprite.Create(t2d, new Rect(0, 0, t2d.width, t2d.height), Vector2.zero);
return sp;
}
}
}