public class API13Random : MonoBehaviour {
public Transform cube;
// Use this for initialization
void Start () {
//Random.InitState( (int)System.DateTime.Now.Ticks );
}
// Update is called once per frame
void Update()
{
//print(Random.Range(4, 10));
//print(Random.Range(4, 5f));
if (Input.GetKeyDown(KeyCode.Space))
{
print(Random.Range(4, 100));
print((int)System.DateTime.Now.Ticks);
}
//cube.position = Random.insideUnitCircle * 5;
cube.position = Random.insideUnitSphere * 5;
}
}