一.turtlesim::Pose:
1.Pose.msg:
<code>
float32 x
float32 y
float32 theta
float32 linear_velocity
float32 angular_velocity
</code>
2.Spawn.srv:
<code>
float32 x
float32 y
float32 theta
string name
---
string name
</code>
二.std_msgs:
1.Header.msg:
<code>
uint32 seq
time stamp
string frame_id
</code>
三.geometrt_msgs:
1.Transform.msg:
<code>
Vector3 translation
Quaternion rotation
</code>
2.TransformStamped.msg:
<code>
Header header
string child_frame_id
Transform transform
</code>
3.Vector3.msg:
<code>
float64 x
float64 y
float64 z
</code>
4.Twist.msg:
<code>
Vector3 linear
Vector3 angular
</code>
5.Quaternion.msg:
<code>
float64 x
float64 y
float64 z
float64 w
</code>
6.QuaternionStamped.msg:
<code>
Header header
Quaternion quaternion
</code>
7.Point.msg:
<code>
float64 x
float64 y
float64 z
</code>
8.Pose.msg:
<code>
Point position
Quaternion orientation
</code>