On Reinforcement Learning for Full-length Game of StarCraft

Research Topic

如果要用RL解决StarCraft的challenge: huge state space, varying action space, long horizon, etc.

研究了一种hierarchical approach,involves two levels of abstraction:

  • macro-actions
    The macro-actions are extracted from expert’s demonstration trajectories, which can reduce the action space in an order of magnitude yet remains effective.
  • two-layer hierarchical architecture
    is modular and easy to scale.
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