let u1 = quat() //四元数
let u2 = v3()
let j1 = find('s1')
this.node.lookAt(j1.position,Vec3.UP)
let rad = misc.degreesToRadians(this.x1) //度数转弧度
Vec3.transformQuat(u2, v3(0,0,1), this.node.rotation) //计算向量
Quat.rotateAround(u1, this.node.rotation, u2, rad)
this.node.rotation = u1