our generators u will see that we have a categroy for noises and so here if we just kind of browse through u can see that we ship with several types of noises the one i am going to use in this particular case is going to be the pearl in noise so just to find that quickly i am just going to use the search and i am going to start to type in perlin and here u will see that we have the perlin noise so let us left-click and drag and drop an instance of this perlin noise here
they are automatically going to be tiling by default so here in my 2d view if i simply just hit the spacebar u can see that this
activates a mode that allows me to see or visualize what the tiling looks like for each node now with my mouse within this red box here and this red box indicates if we think of this in terms of uv this is like the zero to one space or if we think of it just in terms of pixel
改变线的形状:
we see this resolution which is set to 512 by 512 we also have this l 16
l is talking about its color space meaning linear and 16 talking about its bit depth meaning that this grayscale node is
opearting at 16-bit also u will notice that since this is a grayscale node it has single grey dot
or circle before when we were looking at our base material u can see it has a yellow dot so any times u see like a yellow dot
that indicates that we are looking at RGB data and when u see a grayscale well we are looking at grayscale information alright so again back to the idea of this inheritance.
so one of the things we see right here at the very top of the base parameters the output size and we have in a width and a height and