private bool IsTouchedUI()
{
bool touchedUI = false;
//TODO 移动端
if (Application.isMobilePlatform)
{
if (Input.touchCount > 0 && EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId))
{
touchedUI = true;
}
}
//TODO PC端
else if (EventSystem.current.IsPointerOverGameObject())
{
touchedUI = true;
}
return touchedUI;
}