- tempQie2.transform.SetParent(GameObject.Find("Canvas").transform);
- Text text = tempQie2.GetComponent<Text>();
- text.text = contentStr;
- text.fontSize = fontSize;
- RectTransform rt = tempQie2.GetComponent<RectTransform>();
- rt.sizeDelta = new Vector2(200, 300);
- rt.transform.position = new Vector2(10, 10);
- rt.transform.Rotate(new Vector3(0, 0, 45));
unity3d 设置Text的文字内容和位置
最新推荐文章于 2024-01-26 18:51:25 发布