using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIFollowObject : MonoBehaviour
{
public Text nameLabel;
// Update is called once per frame
void Update ()
{
Vector3 namePos = Camera.main.WorldToScreenPoint(this.transform.position);
namePos.z = 0;//namePos.z如果不为0,则有可能覆盖 其他的UI
nameLabel.transform.position = namePos;
}
}
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