Untiy优化之Graphics Dynamic resolution

Unity的动态分辨率是一种Camera设置,用于在GPU负载过大时动态调整渲染目标的分辨率,以保持稳定的帧率。它支持内置和统一渲染管线,但HDRP的实现方式不同。动态分辨率适用于多个平台,并通过ScalableBufferManager控制缩放,以适应性能变化。
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Dynamic resolution

Dynamic resolution is a Camera
 setting that allows you to dynamically scale individual render targets, to reduce workload on the GPU. In cases where the application’s frame rate reduces, you can gradually scale down the resolution to maintain a consistent frame rate instead. Unity triggers this scaling if performance data suggests that the frame rate is about to decrease as a result of the application being GPU-bound. You can also trigger the scaling manually by preempting a particularly GPU-intensive section of the application and controlling the scaling via a script. If scaled gradually, dynamic resolution can be almost unnoticeable.

Render pipeline compatibility

Dynamic resolution support depends

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