关于行为树插件Behavior Designer的学习(三)_Conditionals条件任务<20/10/2017>
Conditionals条件任务是用于测试游戏的一些属性。例如,判断能否看见敌人或者判断主角是否活着。
行为树设计师插件包含了以下的默认条件任务:
名称 | 图标 | 描述 | 参数 |
1,Random Probability | ![]() | 随机概率:根据随机值返回成功或者失败 | successProbability seed useSeed |
2,Compare Field Value | ![]() | 比较字段值:比较指定的字段值,相等的时候返回成功 | targetGameObject componentName fieldName compareValue |
3,Compare Property Value | ![]() | 比较属性值:比较指定的属性值,相等的时候返回成功 | targetGameObject componentName propertyName compareValue |
4,Has Received Event | ![]() | 接收事件:当接收到指定名称的事件后返回成功 | eventName The name of the event to receive |
5,Physics | Has Entered Collision Has Entered Collision2D Has Entered Trigger Has Entered Trigger2D Has Exited Collision Has Exited Collision2D Has Exited Trigger Has Exited Trigger2D | 包含了一些物理条件判断 |