参考自 https://blog.csdn.net/fuemocheng/article/details/80170524
Platform:UNITY_EDITOR_WIN
Application.dataPath:F:/ProjectName/Assets
Application.streamingAssetsPath:F:/ProjectName/Assets/StreamingAssets
Application.persistentDataPath:C:/User/username/AppData/LocalLow/CompanyName/ProjecName
Application.temporaryCachePath:C:/User/username/AppData/Local/Temp/CompanyName/ProjecName
Platform:STANDALONE_WIN
F:/Export/GameRoot/AppName.exe 应用所在路径
Application.dataPath: F:/Export/GameRoot/AppName_Data
Application.streamingAssetsPath: F:/Export/GameRoot/AppName_Data/StreamingAssets
Application.persistentDataPath: C:/Users/username/AppData/LocalLow/CompanyName/ProductName
Application.temporaryCachePath: C:/Users/username/AppData/Local/Temp/CompanyName/ProductName</