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using
UnityEngine;
using
System.Collections;
public
class
SceneFadeInOut : MonoBehaviour
{
public
float
fadeSpeed = 1.5f;
private
bool
sceneStarting =
true
;
private
bool
sceneEnding =
false
;
void
Awake()
{
guiTexture.pixelInset =
new
Rect(0f, 0f, Screen.width, Screen.height);
}
void
Update()
{
if
(sceneStarting)
{
StartScene();
}
if
(sceneEnding)
{
EndScene();
}
}
void
FadeToClear()
{
guiTexture.color = Color.Lerp(guiTexture.color, Color.clear, fadeSpeed * Time.deltaTime);
}
void
FadeToBlack()
{
guiTexture.color = Color.Lerp (guiTexture.color, Color.black, fadeSpeed * Time.deltaTime);
}
void
StartScene()
{
FadeToClear();
if
(guiTexture.color.a < 0.05f)
{
guiTexture.color = Color.clear;
guiTexture.enabled =
false
;
sceneStarting =
false
;
}
}
public
void
EndScene()
{
guiTexture.enabled =
true
;
FadeToBlack();
if
(guiTexture.color.a >= 0.95f)
{
sceneEnding =
false
;
Application.LoadLevel(1);
}
}
void
OnGUI()
{
if
(!sceneStarting && GUI.Button (
new
Rect(0,0,100,100),
"NewLevel"
))
{
sceneEnding =
true
;
}
}
}
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Unity 切换游戏场景时屏幕淡入淡出效果 第二版
最新推荐文章于 2024-08-20 13:08:20 发布