Quick Settings
The Quick Settings are a set of properties for controlling selection, editing, and previewing aspects of the Level Editor. These can be accessed in the Level Editor Toolbar.
Option | Description | ||||
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Selection | |||||
Allow Translucent Selection | If checked, clicking on geometry with translucent materials applied will select the Actor. | ||||
Allow Group Selection | If checked, selecting an Actor in a group selects the group instead of the individual Actor. | ||||
Strict Box Selection | If checked, an Actor must be completely within the marquee selection box in order to be selected. | ||||
Editing | |||||
Show Transform Widget | Toggles the visibility of the Transform widget in the Viewports. | ||||
Draw Brush Marker Polys | If checked, semi-translucent polygons are rendered for the faces of a CSG brush when selected.
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Previewing | |||||
Only Load Visible Levels in Game Preview | If checked, only visible levels will be loaded when game preview starts. | ||||
Enable Particle System LOD Switching | If checked, particle systems will use distance LOD switching in perspective Viewports. | ||||
Toggle Particle System Helpers | Toggles showing particles system helpers in Viewports. | ||||
Freeze Particle Simulation | If checked, particle systems will freeze their simulation state. | ||||
Enable LOD View Locking | If checked, Viewports of the same type will use the same LOD. | ||||
Enable Automatic Level Streaming | If checked, the Viewport will stream in levels automatically when the camera is moved. | ||||
Engine Scalability Settings | Provides quick access to Scalability settings that control the fidelity of various rendering features: | ||||
Material Quality level | Sets the Material quality level used for previewing in the Viewports. See Material Quality Switch Expression for more information on setting up Materials to work with this setting.
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Real Time Audio | |||||
Volume | Controls the volume of sounds from the world that are played when the Viewport is set to realtime. | ||||
Actor Snap | |||||
Enable Actor Snapping | If checked, Actors will snap to the location of other Actors if they are within a specified distance. | ||||
Distance | Sets the distance Actors must be within in order to snap to one another if Enable Actor Snapping is checked. | ||||
Snapping | |||||
Enable Socket Snapping | If checked, allows Actors to be snapped to sockets. | ||||
Enable Vertex Snapping | If checked, Actors will snap to the nearest vertex on another Actor in the direction of movement. | ||||
Viewport | |||||
Hide Viewport UI | Toggles hidden Viewport UI mode, and hides all overlaid Viewport UI widgets. |