Unity错误"normal mapped shader without a normal map"

从服务器下载assetBundle后,然后显示:
这里写图片描述


这里写图片描述


上图材质中shader虽然显示为Standard,但是当你打开Shader下拉列表时发现,Satandard前面并没有对勾,也就是说没有被选中,此时你手动选中Standard,场景中材质就显示正常,但是这是在运行状态下对场景的修改,在下次运行时,场景中材质的Shader又会是未选中的状态


之所以出现上面材质的Shader未选中,是因为我今天刚刚重装了Unity,这次我装的是Unity最新版本5.4.2,而我场景中的AssetBundle是在Unity5.3.5中打的,因此我做如下决定,卸掉当前最新的Unity版本,换成之前用的5.3.5版本


卸载Unity5.4.2版本后,重新下载安装Unity5.3.5的版本,模型显示又恢复正常!


FR:徐海涛(Hunk Xu)QQ技术群:386476712

https://assetstore.unity.com/packages/tools/find-reference-2-59092 FR2 helps instantly clean up asset references for your projects Email | Documentation | Forum Why FR2? - Optimize your projects reference to minimize build size - Split your big projects to smaller / managable modules - Safely remove all duplicated assets - Safely replace prefabs / materials / shader with another one - Remove obsolete assets that you don't need anymore How can FR2 help? Just select one or more asset in Project panel and FR2 will show you: - Exactly what's being included in each scene or in each prefab. Remember that one redundant reference may resulted in asset being duplicated in each assetbundles and increase AssetBundle build sizes (Animation / Texture / Audio duplication) or degrade performance (Material duplication - increase drawcalls) - Which assets referenced to and make selected assets included in the build. This will help you confident that intermediate project assets will not be included in final build - Duplicated assets you may accidentally copy over and over. Using FR2 you can then redidrect all those references to a single copy of your choice and safely delete other duplications (usage count of those assets should now be 0) - See all assets not being referenced by any other asset so you can delete them all without worrying about breaking any references. - GUID Tools Advanced tool where you can see GUID of each asset and redirect references from one asset to another You can use this to redirect all references to TextureA (using TextureA) to TextureB, the same applied for shader, materials, mesh... Beware that replace references is very powerful yet dangerous operation you'd better don't use it if you don't understand how GUID works in Unity Other Features - Full C# source code - Top notch support 24/7 - Blazing fast - built for HUGE PROJECTS - Support with Unity 4.3+ and Unity 5.x - Quickly disable FR2 when not in used (zeroing performance cost) - Display usage count in project panel so you know which asset being used and how many times it's being used - Find script dependencies (experimental, C# only) - Export assets with references
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