Shader "Jack/CheckerBroadShader"
{
Properties
{
_Num("Num",Range(2,50))=30
}
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
float _Num;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv * _Num;
return o;
}
fixed4 frag (v2f i) : SV_Target
{
fixed2 c=floor(i.uv)/2.0;
float checker = frac(c.x + c.y)*2;
return checker;
}
ENDCG
}
}
}