关节分为:角色关节,固定关节,铰链关节,弹簧关节 Spring Joint
Unity 官方: https://docs.unity3d.com/ScriptReference/HingeJoint.html
Unity 圣典: http://www.ceeger.com/Components/class-HingeJoint.html
铰链关节由两个刚体组成,约束它们的运动就好像连接在一起被一个铰链。
参数详解:
Connected Body:
Anchor:
Axis:
Auto Configure Connecte:
Connected Anchor:
Use Spring:
Spring:
Damper:
Target Position:
Use Motor:
Target Velocity:
Force:
Free Spin:
Use Limits:
Min:
Max:
Bounciness:
Bounce Min Velocity:
Contact Distance:
Break Force:
Break Torque:
Enable Collsion:
Enable Preprocessing:
待补充。