方法:
1.定义变量Vector3 mp
2.mp = 相机到鼠标位置的三维向量
3.mp的z轴设置为0
private Vector3 GetBirdPosition()
{
Vector3 newPosition;
newPosition=Camera.main.ScreenToWorldPoint(Input.mousePosition);
newPosition.z = 0;
return newPosition;
}
1.Camera: 摄像头声明
2.Camera.main : 获取主摄像头
官方定义:The first enabled Camera component that is tagged "MainCamera" (Read Only).
3.对每一个摄像头cam都有内置函数ScreenToWorldPoint, 将屏幕空间坐标转化为世界坐标