现在实现的功能较少。
当角色 进入 Cube 范围内,就可以显示 文本。
逻辑图
SimpleStoryManage.cs
using UnityEngine;
public class SimpleStoryManage : MonoBehaviour {
#region Singleton
public static SimpleStoryManage instance;
void Awake()
{
instance = this;
}
#endregion
[SerializeField]
private SimpleStoryControl storyControl;
public SimpleStory_Sentence[] _Sentence;
// Use this for initialization
void Start () {
if (storyControl == null)
{
Transform controlTrans;
controlTrans = this.transform.Find("SimpleStoryControl");
Debug.Log(" "+controlTrans.name);
if (controlTrans != null
&& controlTrans.GetComponent<SimpleStoryControl>() !=null)
{
storyControl = controlTrans.GetComponent<SimpleStoryControl>();
}
}
}
public void showUI(SimpleStor