对象池实操(二)_对一的演示的补充_实现对象的数据重置<15/10/2017>
先看效果,主要是实现了一个重置的过程:
一共四个脚本,一个是池管理PoolManager,一个是测试管理TestManager,一个是池对象PoolObject,一个是测试对象TestObject:
PoolManager脚本:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PoolManager : MonoBehaviour
{
Dictionary<int, Queue<ObjectInstance>> poolDictionary = new Dictionary<int, Queue<ObjectInstance>>();//键名不存在顺序之分
static PoolManager _instance;
public static PoolManager instance
{
get
{
if (_instance == null)
{
_instance &#