<小技巧>_使用原生C#实现对象的平滑移动<26/11/2017>
使用原生C#实现对象追随的效果:
每个对象移动的核心代码如下:
transform.position = new Vector3(
Mathf.Lerp(transform.position.x, target.transform.position.x, Time.deltaTime),
Mathf.Lerp(transform.position.y, target.transform.position.y, Time.deltaTime),
Mathf.Lerp(transform.position.z, target.transform.position.z, Time.deltaTime)
);