void LateUpdate()
{
Camera.main.transform.position = transform.Find("forward").position/* + distanceCamera*/;
Vector3 personForward = transform.TransformDirection(Vector3.forward);
Vector3 v1 = Vector3.forward*3 + Vector3.down;
Camera.main.transform.rotation = Quaternion.LookRotation(personForward) * Quaternion.LookRotation(v1);
Camera.main.transform.Translate(Vector3.back * 2);
Camera.main.transform.Translate(Vector3.up, Space.World);
}