Sequence gameoverSequence = null;
light.gameObject.SetActive(true);
if (gameoverSequence==null) {
gameoverSequence = DOTween.Sequence();
gameoverSequence.Append(light.DORotate(new Vector3(0, 0, 180), 3).SetEase(Ease.Linear))
.Append(light.DORotate(new Vector3(0, 0, 360), 3).SetEase(Ease.Linear)).SetLoops(-1).SetUpdate(true).Pause();
Debug.Log("Record DoTweenSeq.");
}
gameoverSequence.Play();