UE4 Particle Systems

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Particle Systems

Unreal Engine contains an extremely powerful and robust particle system, allowing artists to create mind-blowing visual effects ranging from smoke, sparks, and fire to far more intricate and otherworldly examples.

Unreal's particle systems are edited via Cascade, a fully integrated and modular particle effects editor. Cascade offers real-time feedback and modular effects editing, allowing fast and easy creation of even the most complex effects.

Particle systems are also very closely related to the various materials and textures applied to each particle. The primary job of the particle system itself is to control the behavior of the particles, while the specific look and feel of the particle system as a whole is often controlled by way of materials. As such, we have included a shortcut to the material documentation below.

particles_topic.png

Key Particle Concepts

Critical concepts for working with particles in Unreal and the Cascade particle editor.

Cascade Particle Editor Reference

Cascade Particle Editor Reference

An overview of the Cascade Editor's UI, breaking down each key area.

Particle System Reference

Particle System Reference

Complete reference for Particle System type data and modules.

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