private void TestFire(Vector3 vector3)
{
Debug.Log("创建实例");
GameObject node = Object.Instantiate(bulletPrefab, null);
node.transform.position = vector3;
node.transform.localEulerAngles = new Vector3(0, -5.499f, 0);
//两秒后销毁
GameObject.Destroy(node, 2.0f);
}
Unity创建预制体和销毁预制体
最新推荐文章于 2024-07-14 09:58:42 发布
