Shader "Unlit/FogHW"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_FogColor("FogColor",Color) = (1,1,1,1)
_HBegin("HBegin",float) = 0
_HEnd("HBegin",range(0,1)) = 0.2
_WBegin("WBegin",float) = 0
_WEnd("WBegin",float) = 50
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata