动画和造型中,有许多函数必须要知道
最简单的莫过于sin的波浪形。这是根据sin函数按照时间改变顶点坐标和颜色。
Properties
{
_MainTex("Base ( RGB) ", 2D) = "white" {}
_tintAmount("Tint Amount", Range(0, 1)) = 0.5
_ColorA("Color A", Color) = (1, 1, 1, 1)
_ColorB("Color B", Color) = (1, 1, 1, 1)
_Speed("Wave Speed", Range(0.1, 80)) = 5
_Frequency("Wave Frequency", Range(0, 5)) = 2
_Amplitude("Wave Amplitude", Range(-1, 1)) = 1
}
SubShader{
Tags{ "RenderType" = "Opaque" }
Cull Off
CGPROGRAM
#pragma surface surf Standard vertex:vert
struct Input
{
float2 uv_Mai