协程编写特定时间生成物体并执行动画

using UnityEngine;
using System.Collections.Generic;
using System.Collections;
using UnityEngine.UI;

public class Testdemo : MonoBehaviour {
    public bool booldemo;
    public Transform[] transformarr;
    private List<Transform> _list = new List<Transform>();
    public Transform obj;
    public Transform obj1;
    public Transform obj2;
    public int movedemo=1;
    public int number;
    // Use this for initialization
    void Start () {

        for (int i = 0; i < transformarr.Length; i++)
        {
            transformarr[i].gameObject.SetActive(false);
            _list.Add(transformarr[i]);

        }
        StartCoroutine(Test1());

    }

    // Update is called once per frame
    void Update () {
        switch (number)
        {
            case 1:
                Move(obj);
                break;       
            case 2:
                Move(obj1);
                break;
            case 3:
                Move(obj2);
                break;
            case 4:              
                break;         
        }


        //Move(Transform obj);
        //Move(Transform obj);
    }
    void OnDrawGizmos()
    {

    }
    IEnumerator Test1()
    {
        yield return new WaitForSeconds(5);
        SetActivetrue(_list[0]);

        StartCoroutine(Test2());
    }
    IEnumerator Test2()
    {
        number = 1;

        yield return new WaitForSeconds(5);
        SetActivefalse(_list[0]);
        SetActivetrue(_list[1]);
        StartCoroutine(Test3());
    }
    IEnumerator Test3()
    {
        number = 2;

        yield return new WaitForSeconds(5);
        SetActivefalse(_list[1]);
        SetActivetrue(_list[2]);
        StartCoroutine(Test4());
    }
    IEnumerator Test4()
    {
        number = 3;

        yield return new WaitForSeconds(5);
        SetActivefalse(_list[2]);
        number = 4;


    }

    public void SetActivetrue(Transform obj)
    {
        obj.gameObject.SetActive(true);
    }
    public void SetActivefalse(Transform obj)
    {
        obj.gameObject.SetActive(false);
    }
    public void Move(Transform obj)
    {
        if (obj.position.y>2)
        {
            movedemo = -1;
        }
        if(obj.position.y < 1)
        {
            movedemo = 1;
        }
        obj.Translate(Vector3.up * Time.deltaTime *movedemo*1, Space.Self);
    }

}
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