#if UNITY_EDITOR
pointerOverUI = EventSystem.current.IsPointerOverGameObject();
#elif UNITY_ANDROID || UNITY_IOS
if (Input.touchCount > 0)
{
pointerOverUI = EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId);
}
#endif
Unity UGUI判断是否点中UI
最新推荐文章于 2024-02-05 17:15:48 发布