Unity 通过代码实现Texture2D可读写

private Texture2D ConvertTexture(Texture2D source)
{
    RenderTexture renderTex = RenderTexture.GetTemporary(
                source.width,
                source.height,
                0,
                RenderTextureFormat.Default,
                RenderTextureReadWrite.Linear);

    Graphics.Blit(source, renderTex);
    RenderTexture previous = RenderTexture.active;
    RenderTexture.active = renderTex;
    Texture2D readableText = new Texture2D(source.width, source.height);
    readableText.ReadPixels(new Rect(0, 0, renderTex.width, renderTex.height), 0, 0);
    readableText.Apply();
    RenderTexture.active = previous;
    RenderTexture.ReleaseTemporary(renderTex);
    return readableText;
}

private Texture2D ConvertTexture(Texture2D source)
{
    byte[] pix = source.GetRawTextureData();
    Texture2D readableText = new Texture2D(source.width, source.height, source.format, false);
    readableText.LoadRawTextureData(pix);
    readableText.Apply();
    return readableText;
}

参考:如何通过脚本使Texture2D可读_桔子。。的博客-CSDN博客

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