//1.要转换的方向 2.依赖的Transform对象
Vector3 TransformDirection(Vector3 direction,Transform trans)
{
Vector3 vec = trans.right * direction.x +
trans.up * direction.y +
trans.forward * direction.z;
return vec;
}
//1.要转换的点 2.依赖的Transform对象
Vector3 TransformPoint(Vector3 point,Transform trans)
{
Vector3 vec = trans.right * point.x +
trans.up * point.y +
trans.forward * point.z+
trans.position;
return vec;
}