Unity摄像机旋转以及拉近拉远代码

这里写图片描述

using UnityEngine;
using System.Collections;

public class xuanzhuan : MonoBehaviour {
    public GameObject shexiangji;
    // Use this for initialization
    void Start () {
        shexiangji = GameObject.Find("Main Camera");
    }

    // FR:徐海涛(Hunk Xu)
    void Update () {    
       if(Input.GetAxis("Mouse ScrollWheel")!=0)
       {
          shexiangji.transform.position += shexiangji.transform.forward * Input.GetAxis("Mouse ScrollWheel") * Time.deltaTime*40;
       }
      if (shexiangji.transform.position.z > -9.2f)
      {
          shexiangji.transform.position = new Vector3(0, 1, -9.207704f);
      }
      if (shexiangji.transform.position.z <-10.45f)
      {
          shexiangji.transform.position = new Vector3(0, 1, -10.39156f);
      }
}
    void OnDrag()
    {
        print("zheng zai tuo dong wo");
        transform.Rotate(0, 10*Input.GetAxis("Mouse X"), 0, Space.World);
        transform.Rotate(10*Input.GetAxis("Mouse Y"), 0, 0);
    }
}


public class shexiangji : MonoBehaviour {
    public static bool kongzhi01=true;  //这个参数主要控制鼠标在拖动物体期间,摄像机不能旋转
    public GameObject mubiao;
    public GameObject xiangji;
    Vector3 jiaodu;
    Vector3 zuixinjiaodu;
    float distance=25;
    // Use this for initialization
    void Start () {
        jiaodu = xiangji.transform.eulerAngles;
    }

    // Update is called once per frame
    void Update () {

        if (kongzhi01)
        {
            if (Input.GetMouseButton(0))
            {

                if (Input.GetAxis("Mouse X") != 0)
                {
                    jiaodu.y += Input.GetAxis("Mouse X") * 5;

                }
            }
            //  print(Input.GetAxis("Mouse ScrollWheel"));
            if (Input.GetAxis("Mouse ScrollWheel") != 0)
            {

                distance -= Input.GetAxis("Mouse ScrollWheel") * 5;
            }
            xiangji.transform.eulerAngles = jiaodu;
            xiangji.transform.position = mubiao.transform.position - xiangji.transform.forward * distance;  //这样就控制住相机的位置
        }
    }
}

FR:徐海涛(Hunk Xu)

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