float r= UnityEngine.Random.Range(0, 100);
print(" r:" + r);
r = r < 49 ? 0 : 1;
print("蝴蝶随机数:"+r);
float r= UnityEngine.Random.Range(0, 100);
print(" r:" + r);
r = r < 49 ? 0 : 1;
print("蝴蝶随机数:"+r);