三维重建PCL:点云单侧面正射投影

        终于把点云单侧面投影正射投影的代码写完了,为一个阶段,主要使用平面插值方法,且只以XOY平面作为的正射投影面。有些凑合的地方,待改进。

        方法思路:使用Mesh模型,对每一个表面进行表面重建。借助OpenCV Mat类型对投影平面进行内点判断,对内点位置进行插值。

        OpenCV cv::polylines 和lines 进行画图的时候都会出现问题,因此在某些时刻无法使用连通域查找的方法进行内点检测,应该重写line方法。

      

  1.使用Mesh载入ply模型,和同步载入点云,也可以从mesh直接Copy点云。

		pcl::PolygonMesh cloudMesh;
		pcl::io::loadPolygonFileOBJ(ViewPath, cloudMesh);
		pcl::fromPCLPointCloud2(cloudMesh.cloud, *cloud);

		ViewPath = "D:/DataSet/RGB_data/teapot.pcd";
		pcl::io::savePCDFileASCII(ViewPath, *cloud);//一定要注意高和宽进行赋值

		pcl::visualization::PCLVisualizer  Viewer;//pcl::visualization::PCLVisualizer  ViewerMesh;
		Viewer.addPolygonMesh(cloudMesh);

		int FrameX = 1000;
		int FrameY = 1000;
		int FrameZ = 1000;
		int Centroid = 0;

		int num = 12;
		float gap = 3.141592653/num;
		Eigen::Vector4f  ViewPoint( 0.0, 0.0, 0.0, 1);//使用弧度
		
		
		ViewPoint[0] = gap*i;
		cv::Mat imgGray = viewEx->getCloudViewByEdge(
				cloud, cloudView, cloudMesh, ViewPath, FrameX, FrameY, FrameZ, Centroid, ViewPoint);

 

2. 使用平面填充方法进行投影...

//使用多边形填充的方法进行投影
//获取点云侧面投影
//输入:点云的点集、边集
cv::Mat CViewExtract::getCloudViewByEdge(
	pcl::PointCloud<pcl::PointXYZ>::Ptr  cloud,
	pcl::PointCloud<pcl::PointXYZ>::Ptr  cloudView,
	pcl::PolygonMesh  &cloudMesh,
	std::string ViewPath,
	int FrameX, int FrameY, int FrameZ,
	int Centroid,
	Eigen::Vector4f  &ViewPoint)
{
	int BbxSize = FrameX;
	pcl::PointCloud<pcl::PointXYZ>::Ptr  cloudTrans(new pcl::PointCloud<pcl::PointXYZ>);
	this->viewTrans(cloud, cloudTrans, ViewPoint);

	//对点云进行侧面投影
	std::vector<pcl::PointCloud<pcl::PointXYZ>> surfaces;
	pcl::PointCloud<pcl::PointXYZ>::Ptr  surface(new pcl::PointCloud<pcl::PointXYZ>);

	//计算平面
	genSurfaceFromVertices(cloudMesh.polygons, cloudTrans, surface);//由cloud替换cloudtrans,mesh只是一个索引
	cv::Mat imgGray = getViewer(surface, cloudTrans, cloudView);

	return imgGray;
}

3. 子函数

视点变换

float CViewExtract::viewTrans(
	pcl::PointCloud<pcl::PointXYZ>::Ptr  cloudSrc,
	pcl::PointCloud<pcl::PointXYZ>::Ptr  cloudTrans,
	Eigen::Vector4f  &AngleTrans)
{
	//1. Trans the VIew...
	float AngleA, AngleB, AngleC;//声明视角//初始化 作为原始角度
	AngleA = AngleTrans[0];//49.0/pi;
	AngleB = AngleTrans[1];//78.9/pi;
	AngleC = AngleTrans[2];//34.8/pi;

	int size = cloudSrc->points.size();
	cloudTrans->resize(0);
	cloudTrans->reserve(size);

	//位姿识别角度变换矩阵/
	Eigen::Matrix4f TransX, TransY, TransZ;
	//初始化三个矩阵!变换!
	TransX << 1, 0, 0, 0,
		0, cos(AngleA), -sin(AngleA), 0,
		0, sin(AngleA), cos(AngleA), 0,
		0, 0, 0, 1;//

	TransY << cos(AngleB), 0, sin(AngleB), 0,
		0, 1, 0, 0,
		-sin(AngleB), 0, cos(AngleB), 0,
		0, 0, 0, 1;

	TransZ << cos(AngleC), -sin(AngleC), 0, 0,
		sin(AngleC), cos(AngleC), 0, 0,
		0, 0, 1, 0,
		0, 0, 0, 1;

	//点云模型角度变换
	Eigen::Vector4f Centroid;
	Centroid << 0, 0, 0, 0;
	//pcl::compute3DCentroid(*cloudSrc, Centroid);
	for (int idx = 0; idx < cloudSrc->points.size(); ++idx){

		Eigen::Vector4f PointSrc, PointDest;//维数一致!
		PointSrc[0] = cloudSrc->points[idx].x - Centroid[0];
		PointSrc[1] = cloudSrc->points[idx].y - Centroid[1];
		PointSrc[2] = cloudSrc->points[idx].z - Centroid[2];
		//PointSrc[3] = 1;
		PointDest = (TransX*(TransY*(TransZ*PointSrc)));//创建矩阵无效!
		
		//cloudSrc->points[idx].x = PointDest[0] + Centroid[0];
		//cloudSrc->points[idx].y = PointDest[1] + Centroid[1];
		//cloudSrc->points[idx].z = PointDest[2] + Centroid[2];
		//cloudSrc->points[idx].rgb = cloudSrc->points[idx].rgb;
		pcl::PointXYZ p;
		p.x = PointDest[0] + Centroid[0];
		p.y = PointDest[1] + Centroid[1];
		p.z = PointDest[2] + Centroid[2];
		//p.x *= 5; p.y *= 5; p.z *= 5;
		cloudTrans->push_back(p);
		//cloudTrans->points[idx].rgb = cloudSrc->points[idx].rgb;
	}

	return 1.0;
}

重建表面

//仍然产生整数的空隙,应该把原始点云扩充到四个整数邻域//前N个为原始点云
int CViewExtract::genSurfaceFromVertices(std::vector< ::pcl::Vertices>  &vertices,
	pcl::PointCloud<pcl::PointXYZ>::Ptr  cloud,
	pcl::PointCloud<pcl::PointXYZ>::Ptr  surfaces)
{
	int size = vertices.size();
	for ( int i = 0; i < size; ++i ){
		pcl::PointCloud<pcl::PointXYZ>::Ptr
			surface(new pcl::PointCloud<pcl::PointXYZ>);//(&surfaces[i]);// 
		genSurfaceFromVertices( vertices[i], cloud, surface, i);
			for ( auto p : surface->points){
				surfaces->points.push_back(p);
			}
		surface->clear();
	}
	return size;
}
//从表面获取点云,对单个面获取点云
int CViewExtract::genSurfaceFromVertices(const pcl::Vertices &vertice,
	const pcl::PointCloud<pcl::PointXYZ>::Ptr  cloud,
	pcl::PointCloud<pcl::PointXYZ>::Ptr  surface,
	int idx)
{
	int size = 0;

	int nV = vertice.vertices.size();
	pcl::PointCloud<pcl::PointXYZ>::Ptr Votex(new pcl::PointCloud<pcl::PointXYZ>);
	for (int i = 0; i < nV; ++i){
		pcl::PointXYZ p(cloud->points[vertice.vertices[i]]);
		Votex->points.push_back(p);
	}

	int bx, by, bz;
	std::vector<std::pair<float, float> > minmax(3);
	//findMinMax( cloud, minmax );
	MathCal::findMinMax(Votex, minmax);
	bx = ceil(minmax[0].second - minmax[0].first);
	by = ceil(minmax[1].second - minmax[1].first);
	bz = ceil(minmax[2].second - minmax[2].first);
	//bx *= 10; by *= 10; bz *= 10;

	//取平面上的点//以Z轴为正射方向
	std::vector<cv::Point2f> vetexs(0);//生成顶点
	int xmin = minmax[0].first;
	int ymin = minmax[1].first;
	int zmin = minmax[2].first;
	for (int i = 0; i < vertice.vertices.size(); ++i){
		int idx = vertice.vertices[i];
		pcl::PointXYZ p = cloud->points[idx];
		cv::Point2f p2 = cv::Point2f(p.x - xmin, p.y - ymin);
		//p2.x *= 10;p2.y *= 10;
		vetexs.push_back(p2);
	}

	//生成图像//使用OpenCV画出对应二维图片
	cv::Mat img = cv::Mat::zeros(by + 1, bx + 1, CV_8UC3);
	cv::Mat _lableImg;
	std::vector<std::vector<cv::Point > > foreAreas;
	//wishchin::findInliners2d( img, vetexs, _lableImg, foreAreas );
	MathCal::findInliners2dNoCon(img, vetexs, _lableImg, foreAreas);
	float zmean = 0;
	if (foreAreas.size()>0)
	{
		size = foreAreas[0].size();

		//获取平面方程//Ax + By + Cz + D
		//std::vector<float> getPlaneParam(std::vector<cv::Point2f> vetexs);
		std::vector<pcl::PointXYZ> VotexP;
		for (int i = 0; i < vetexs.size(); ++i){
			pcl::PointXYZ p(vetexs[i].x, vetexs[i].y, (cloud->points[vertice.vertices[i]].z - zmin));
			VotexP.push_back(p);
			zmean += cloud->points[vertice.vertices[i]].z;
		}
		zmean /= vetexs.size();
		std::vector<float> abcd = MathCal::getPlaneParam(VotexP);

		//从平面上取点
		surface->points.resize(0);
		float x, y, z;//Mat xy的方向与 PCL是相反的!!!
		for (int i = 0; i < size; ++i){
			x = foreAreas[0][i].x;
			y = foreAreas[0][i].y;
			//x = bx + 0 - x;
			//y = by + 0 - y;
			z = 0-(abcd[0] * x + abcd[1] * y + abcd[3]) / abcd[2];
			pcl::PointXYZ p(x,y, z);
			p.x += xmin; p.y += ymin; p.z += zmin;//移到原位
			surface->points.push_back(p);
		}

		surface->height = 1;
		surface->width = size;
	}
	return size;
}

寻找多边形的内点

//寻找多边形的内点//取整数点//只能取凸多边形
//通过判断各个边的左边右边来进行计算//通过计算在多边形的内侧外侧计算-有点慢
//不使用连通域查找//
int MathCal::findInliners2dNoCon(cv::Mat &img, std::vector<cv::Point2f> &vetexs,
	cv::Mat &_lableImg, std::vector<std::vector<cv::Point > > &foreAreas)
{
	int size = 0;

	//获取多边形边集
	std::vector<std::vector<cv::Point2f>>  edges(0);
	if (vetexs.size() > 2)
	{
		std::vector<cv::Point2f> edge(0);
		edge.push_back(cv::Point2f(vetexs[vetexs.size() - 1]));
		edge.push_back(cv::Point2f(vetexs[0]));
		edges.push_back(edge);
		for (int i = 1; i < vetexs.size(); ++i)
		{
			edge.resize(0);
			edge.push_back(cv::Point2f(vetexs[i - 1]));
			edge.push_back(cv::Point2f(vetexs[i]));
			edges.push_back(edge);
		}
	}
	//测试
	//bool isIn =isInliner(cv::Point2f(2, 538), vetexs, edges);//true
	//bool isIn = isInliner(cv::Point2f(476, 258), vetexs, edges);//false
	//bool isIn = isInliner(cv::Point2f(704, 137), vetexs, edges);
	//bool isIn = isInliner(cv::Point2f(6, 11), vetexs, edges);

	//取多边形的质心
	//从质心开始查找连通域//需要提前染色

	std::vector<cv::Point2d> inliners;
	cv::Point2d seed(-1, -1);
	bool findseed = false;
	std::vector<cv::Point > foreArea;
	for (int i = 0; i < img.rows; ++i)
	{
		unsigned char *ptrm = img.ptr<unsigned char>(i);
		for (int j = 0; j < img.cols; ++j)
		{
			int c = *ptrm;
			bool isIn = false;
			isIn = isInliner(cv::Point2f(j, i), vetexs, edges); //!!!!!出现错误!待调试!//出现了两个方向都奇异的直角三角形
			if (isIn){
				seed.x = j;
				seed.y = i;
				foreArea.push_back(seed);
			}
			++ptrm;
		}
	}
	if (foreArea.size()>0){
		foreAreas.push_back(foreArea);
	}

	size = foreAreas.size();
	return size;
}

 

获取平面方程

 

//获取平面方程//Ax + By + Cz + D
std::vector<float> MathCal::getPlaneParam(const std::vector<pcl::PointXYZ> &votexs)
{
	std::vector<float> abcd;
	if (votexs.size() < 3){
		return abcd;
	}
	else
	{//取前三个点计算平面
		float x1, x2, x3, y1, y2, y3, z1, z2, z3;
		x1 = votexs[0].x; x2 = votexs[1].x; x3 = votexs[2].x;
		y1 = votexs[0].y; y2 = votexs[1].y; y3 = votexs[2].y;
		z1 = votexs[0].z; z2 = votexs[1].z; z3 = votexs[2].z;
		float A = y1*(z2 - z3) + y2*(z3 - z1) + y3*(z1 - z2);
		float B = z1*(x2 - x3) + z2*(x3 - x1) + z3*(x1 - x2);
		float C = x1*(y2 - y3) + x2*(y3 - y1) + x3*(y1 - y2);
		float D = -(x1*(y2*z3 - y3*z2) + x2*(y3*z1 - y1*z3) + x3*(y1*z2 - y2*z1));
		abcd.push_back(A); abcd.push_back(B); abcd.push_back(C);
		abcd.push_back(D);
	}

	return abcd;
}
int MathCal::findMinMax(pcl::PointCloud<pcl::PointXYZ>::Ptr cloud,
	std::vector<std::pair<float, float> > &minmax)
{
	float minX = 10000000;
	float minY = 10000000;
	float minZ = 10000000;
	float maxX = -10000000;
	float maxY = -10000000;
	float maxZ = -10000000;
	for (int i = 0; i < cloud->points.size(); ++i)
	{
		pcl::PointXYZ p(cloud->points[i]);
		if (minX >p.x) minX = p.x;
		if (minY > p.y) minY = p.y;
		if (minZ > p.z) minZ = p.z;
		if (maxX < p.x) maxX = p.x;
		if (maxY < p.y) maxY = p.y;
		if (maxZ < p.z) maxZ = p.z;
	}
	minmax.resize(0);
	minmax.push_back(std::pair<float, float>(minX, maxX));
	minmax.push_back(std::pair<float, float>(minY, maxY));
	minmax.push_back(std::pair<float, float>(minZ, maxZ));

	return 1;
}

 

//获取点云,直接从上一步获取
cv::Mat  CViewExtract::getViewer(const pcl::PointCloud<pcl::PointXYZ>::Ptr  surface,
	const pcl::PointCloud<pcl::PointXYZ>::Ptr  cloud,
	pcl::PointCloud<pcl::PointXYZ>::Ptr  cloudView)
{
	//获取大包围盒
	int bx, by, bz;
	std::vector<std::pair<float, float> > minmax(3);
	MathCal::findMinMax(surface, minmax);
	float xmin = minmax[0].first;
	float ymin = minmax[1].first;
	float zmin = minmax[2].first;
	bx = ceil(minmax[0].second - minmax[0].first);
	by = ceil(minmax[1].second - minmax[1].first);
	bz = ceil(minmax[2].second - minmax[2].first);
	std::vector<float> bbx;
	bbx.push_back(bx); bbx.push_back(by); bbx.push_back(bz);

	//std::vector<bool > visibies(surface->points.size() );//直接重新生成点,不取浮点数
	//生成图像//使用OpenCV画出对应灰度图片
	cv::Mat img = cv::Mat::zeros(by + 1, bx + 1, CV_32FC1);
	//for ( pcl::PointXYZ p: surface->points )
	for (int i = 0; i < surface->points.size(); ++i)
	{
		pcl::PointXYZ p = surface->points[i];
		int x = p.x - xmin;
		int y = p.y - ymin;

		float z = p.z - zmin + 1;
		//取最大Z//必须使用四邻域

		int x1 = floor(x); int x2 = ceil(x); //if (x1 < 0) x1 = 0;
		int y1 = floor(y); int y2 = ceil(y); //if (y1 < 0) y1 = 0;
		MathCal::cutValue(x1, 0, img.cols - 1);
		MathCal::cutValue(x2, 0, img.cols - 1);
		MathCal::cutValue(y1, 0, img.rows - 1);
		MathCal::cutValue(y2, 0, img.rows - 1);
		if ( img.at<float>(y1, x1) < z) img.at<float>(y1, x1) = z;
		if ( img.at<float>(y1, x2) < z) img.at<float>(y1, x2) = z;
		if ( img.at<float>(y2, x2) < z) img.at<float>(y2, x2) = z;
		if ( img.at<float>(y2, x1) < z) img.at<float>(y2, x1) = z;
	}
	

	//补加原始点云的四邻域//原始点云已添加,不再重复补偿,原始点云已删除
	pcl::PointCloud<pcl::PointXYZ>::Ptr  cloudFourNear(new pcl::PointCloud<pcl::PointXYZ>);
	for (int i = 0; i < cloud->points.size(); ++i)
	{
		pcl::PointXYZ p = cloud->points[i];
		float x = p.x - xmin;
		float y = p.y - ymin;
		float z = p.z - zmin + 1;
		int x1 = floor(x); int x2 = ceil(x); //if (x1<0) x1 = 0; if (x2<0) x2 = 0;
		int y1 = floor(y); int y2 = ceil(y); //if (y1<0) y1 = 0; if (y2<0) y2 = 0;
		MathCal::cutValue(x1, 0, img.cols - 1);
		MathCal::cutValue(x2, 0, img.cols - 1);
		MathCal::cutValue(y1, 0, img.rows - 1);
		MathCal::cutValue(y2, 0, img.rows - 1);
		//重复填充四邻域
		//若未被填充,则填充
		if ( 0.0001> img.at<float>(y1, x1) ) img.at<float>(y1, x1) = z;
		if (0.0001> img.at<float>(y1, x2)) img.at<float>(y1, x2) = z;
		if (0.0001> img.at<float>(y2, x2)) img.at<float>(y2, x2) = z;
		if (0.0001> img.at<float>(y2, x1)) img.at<float>(y2, x1) = z;
		
	}

	cloudView->resize(0);
	cv::Mat imgGray = cv::Mat::zeros(by + 1, bx + 1, CV_8UC1);
	float x, y, z;
	for (int i = 0; i < img.rows; ++i)
	{
		float *ptr = img.ptr<float>(i);
		unsigned char *ptrg = imgGray.ptr<unsigned char>(i);
		for (int j = 0; j < img.cols; ++j)
		{
			if (*ptr > 0)
			{
				x = j - xmin;
				y = i - ymin;
				z = *ptr - zmin-1;
				cloudView->points.push_back(pcl::PointXYZ(x, y, z));
				if (z < 0) z = 0;
				if (z >255) z = 255;
				*ptrg = (unsigned char)z;
			}
			++ptr;
			++ptrg;
		}
	}

	cloudView->height = 1;
	cloudView->width = cloudView->points.size();

	//cv::flip(imgGray, imgGray, 2);
	//cv::imshow("imgGray", imgGray);
	//cv::waitKey(0);

	return imgGray;
}
void MathCal::cutValue(int &inv, const int start, const int end)
{
    if (inv < start) inv = start;
    if (inv > end) inv = end;
    //return inv;
}


输出结果;

 

通过传入viewpoint输出不同的位姿可见面

 

 

 

貌似遗漏的代码:

//检测是否是内点
bool MathCal::isInliner(const cv::Point2f &p, const std::vector<cv::Point2f> &poly,
	const std::vector<std::vector<cv::Point2f>>  &edges)
{
	return point_in_polygon_byRay(p, poly, edges);
}
// 应该使用射线方法,用于取代geometry里面的方法
bool MathCal::point_in_polygon_byRay(const  cv::Point2f &p,
	const std::vector<cv::Point2f> &poly,
	const std::vector<std::vector<cv::Point2f>> &edges)
{
	bool isIn = false;

	// 从点C到任一边的中点引射线
	float x = (poly[0].x + poly[1].x) / 2;
	float y = (poly[0].y + poly[1].y) / 2;
	cv::Point2f co(x, y);

	float rayvectorx = x - p.x;
	float rayvectory = y - p.y;
	cv::Point2f rayV(rayvectorx, rayvectory);

	// rayx/rayy 为射线的起点
	std::vector<bool> crosses;// = new ArrayList<Boolean>();
	cv::Point2f intersectpoint;// = new cv::Point2f();
	for (int i = 0; i < edges.size(); ++i) {
		cv::Point2f ps = edges[i][0];
		cv::Point2f pe = edges[i][1];
		bool isCross =
			//intersection_ray_segment_point(p, rayV, ps, pe, intersectpoint);
			intersection_ray0_segment_point(p, co, ps, pe, intersectpoint);

		crosses.push_back(isCross);
	}

	int numCross = 0;
	for (bool is : crosses) {
		if (is) {
			numCross++;
		}
	}
	if (numCross % 2 == 0) {
		isIn = false;
	}
	else
		isIn = true;

	return isIn;
}
//使用射线方法,判断内点//直接使用点,最后计算射线,反复计算射线出现精度问题!!!!
// 判断射线和线段是否有交点//起始点,方向向量,线段始末点,交点
bool MathCal::intersection_ray0_segment_point(const cv::Point2f &p,
	cv::Point2f &pe1, cv::Point2f &ps, cv::Point2f &pe,
	cv::Point2f &intersectpoint) {

	// 判断线段是否和直线相交
	cv::Point2f orientVec2(pe.x - ps.x, pe.y - ps.y);
	cv::Point2f pcross;// = new cv::Point2f();
	intersection_point_float(p, pe1, ps, pe, pcross);
	//intersection_point_orient(p, rayV, ps, orientVec2, pcross);

	// 判断交点是否在线段上
	bool isin = false;//判断条件有错误!//判断仅限定于x,出现失误
	//if (pcross.x >= ps.x && pcross.x <= pe.x || pcross.x <= ps.x && pcross.x >= pe.x) {
	//	isin = true;
	//}
	float errorf = 0.00001;
	float minx = std::min(ps.x, pe.x) - errorf;
	float maxx = std::max(ps.x, pe.x) + errorf;
	float miny = std::min(ps.y, pe.y) - errorf;
	float maxy = std::max(ps.y, pe.y) + errorf;
	if (pcross.x < maxx &&pcross.x > minx && pcross.y < maxy && pcross.y > miny){
		isin = true;
	}

	// 判断是否在射线方向上
	//cv::Point2f co(x, y);
	float rayvectorx = pe1.x - p.x;
	float rayvectory = pe1.y - p.y;
	cv::Point2f rayV(rayvectorx, rayvectory);

	float xDeta = pcross.x - p.x;
	bool isInVec = false;
	if (xDeta * rayV.x > 0) {
		isInVec = true;
	}
	isin = isin && isInVec;
	return isin;
}
float MathCal::intersection_point_float(const  cv::Point2f &ps, cv::Point2f &pe, cv::Point2f &ps2, cv::Point2f &pe2,
	cv::Point2f &pcross) {
	float friststartx = ps.x;
	float friststarty = ps.y;
	float fristendx = pe.x;
	float fristendy = pe.y;
	float secondstartx = ps2.x;
	float secondstarty = ps2.y;
	float secondendx = pe2.x;
	float secondendy = pe2.y;

	intersection_point_float(friststartx, friststarty, fristendx, fristendy, secondstartx, secondstarty,
		secondendx, secondendy, pcross);//计算交点出现问题!

	return 0;
}
bool MathCal::intersection_point_float(float friststartx, float friststarty, float fristendx,
	float fristendy, float secondstartx, float secondstarty, float secondendx, float secondendy,
	cv::Point2f &newpt) {

	//float a1 = (friststarty - fristendy) / (friststartx - fristendx);
	//float b1 = friststarty - a1 * (friststartx);
	//float a2 = (secondstarty - secondendy) / (secondstartx - secondendx);
	//float b2 = secondstarty - a1 * secondstartx;
	//newpt.x = (b1 - b2) / (a2 - a1);
	//newpt.y = a1 * newpt.x + b1;

	double dx1 = fristendx - friststartx;
	double dx2 = secondendx - secondstartx;
	double dx3 = friststartx - secondstartx;

	double dy1 = fristendy - friststarty;
	double dy2 = friststarty - secondstarty;
	double dy3 = secondendy - secondstarty;

	double ratio = dx1 * dy3 - dy1 * dx2;
	if (ratio != 0.0) //
	{
		ratio = (dy2 * dx2 - dx3 * dy3) / ratio;
		newpt.x = (friststartx + ratio * dx1);
		newpt.y = (friststarty + ratio * dy1);
		return true;
	}

	return true;
}

此次貌似已经没有问题了。不要在意注释,注释应该是修改后还没有来得及删除。

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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