//雾
List<string> fog_list = new List<string>() { "#E9FDC0", "#FFC2ED", "#FDC0F4", "#FDFBC0", "#C0F2FD" };
//设置雾的颜色
Color nowColor;
ColorUtility.TryParseHtmlString(fog_list[(GameManager.Instance.iLevel - 1) % fog_list.Count], out nowColor);
RenderSettings.fogColor = nowColor;