ue4蓝图中的customevent和function的细微差别。

在调用第三方库时,我用customEvent时,可以调用LowEntryHttpRequest中的

/**
* Executes the request.
*
* This blueprint can NOT execute several HTTP Requests at the same time, because this is a latent blueprint, similar to Delay or Retriggerable Delay.
* 
* Only after the execution of this blueprint has been completed, can this blueprint be used again.
*
* If you need to execute several HTTP Requests at the same time, you can use several instances of this blueprint, or you can use the "Execute Request (Event)" blueprint instead.
*/
UFUNCTION(BlueprintCallable, Category = "Low Entry|Http Request|Request", meta = (Latent, WorldContext = "WorldContextObject", LatentInfo = "LatentInfo", DisplayName = "Execute Request"))
	void ExecuteRequest(UObject* WorldContextObject, FLatentActionInfo LatentInfo, ULowEntryHttpRequestResponse*& Response);

但是在function中,定义个函数就不能调用了。所以,能用事件还是用事件吧。

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