u3d中画面内拖拽代码

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记录两个unity画面内拖拽实用脚本

二维场景任意位置拖动刚体


using UnityEngine;
using System.Collections;

public class dragSprite : MonoBehaviour {
	private bool clickedOn;
	private Ray rayToMouse;
	private float mouseDownX = .0f;
	private float mouseDownY = .0f;
	private float mouseOffsetX = .0f;
	private float mouseOffsetY = .0f;
	void Awake () {

	}
	void Start () {

	}

	void Update () {

		if (clickedOn)
			Dragging ();
	}

	void OnMouseDown () {
		clickedOn = true;

		mouseDownX = Input.mousePosition.x;
		mouseDownY = Input.mousePosition.y;
		mouseOffsetX = Camera.main.WorldToScreenPoint(this.transform.position).x - mouseDownX;
		mouseOffsetY = Camera.main.WorldToScreenPoint(this.transform.position).y - mouseDownY;
	}
	
	void OnMouseUp () {
		clickedOn = false;
	}

	void Dragging () {
		this.GetComponent<Rigidbody2D>().velocity = new Vector3(0,0,0);//必须重置加速度 不然未掉落接住 速度还是不变的
		Vector3 fixMousePosition = new Vector3(mouseOffsetX,mouseOffsetY,0);
		Vector3 mouseWorldPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition+fixMousePosition);
		mouseWorldPoint.z = 0f;//转换坐标会造成z不归0
		transform.position = mouseWorldPoint;
	}
}

sprite中心拖动代码

using UnityEngine;
using System.Collections;

public class dragSprite : MonoBehaviour {
	private bool clickedOn;
	private Ray rayToMouse;
	void Awake () {

	}
	void Start () {

	}

	void Update () {
		if (clickedOn)
			Dragging ();
	}
	void OnMouseDown () {
		clickedOn = true;
	}
	
	void OnMouseUp () {
		clickedOn = false;
	}
	
	void Dragging () {
		Vector3 mouseWorldPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
		mouseWorldPoint.z = 0f;
		transform.position = mouseWorldPoint;
	}
}



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