保存一个RenderTexture到一个png

using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.Rendering;

public class RTDemo2 : MonoBehaviour
{
    public GameObject m_cube;
    public Camera m_camera;
    public Shader m_shader;
    private Mesh m_cubeMesh;
    private int m_rtID;
    private CommandBuffer m_cmd;
    private Material m_material;

    private void Start()
    {

        MeshFilter mr = m_cube.GetComponent<MeshFilter>();
        m_cubeMesh = mr.sharedMesh;

        m_rtID = Shader.PropertyToID("xxxxxx2");
        m_cmd = new CommandBuffer();
        m_cmd.name = "ddd";
        m_material = new Material(m_shader);
        m_camera.AddCommandBuffer(CameraEvent.AfterForwardOpaque, m_cmd);
    }

    RenderTexture rt;
    bool save = false;
    int i = 0;
    private void OnPostRender()
    {
        m_cmd.Clear();
        m_cmd.GetTemporaryRT(m_rtID, Screen.width, Screen.height, 0, FilterMode.Bilinear, RenderTextureFormat.ARGB32);
        m_cmd.SetRenderTarget(m_rtID);
        m_cmd.ClearRenderTarget(true, true, Color.red);
        Matrix4x4 m = Matrix4x4.identity;
        m.SetTRS(m_cube.transform.position, Quaternion.identity, m_cube.transform.localScale);
        m_cmd.DrawMesh(m_cubeMesh, m, m_material);
        if (rt == null)
        {
            rt = new RenderTexture(Screen.width, Screen.height, 0, RenderTextureFormat.ARGB32);
            rt.name = "2333";
        }
        m_cmd.Blit(m_rtID, rt);
        m_cmd.Blit(rt, m_camera.targetTexture);


        if (i<=1) //这里不知道为啥一定要等一帧
        {
            i++;
            save = true;
            RenderTexture.active = rt;
            Texture2D png = new Texture2D(rt.width, rt.height, TextureFormat.RGBAHalf, false);
            png.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0);
            png.Apply();
            Color r = png.GetPixel(0, 0);
            for (int i = 0; i < 400; ++i)
            {
                for (int j = 0; j < 300; ++j)
                {
                    png.SetPixel(i, j, Color.blue);
                }
            }
            byte[] bytes = png.EncodeToPNG();
            string dir = Application.dataPath + "/xx";
            if (!Directory.Exists(dir))
                Directory.CreateDirectory(dir);
            FileStream file = File.Open(dir + "/" + "333" + ".png", FileMode.Create);
            BinaryWriter writer = new BinaryWriter(file);
            writer.Write(bytes);
            file.Close();
            Texture2D.DestroyImmediate(png);
            png = null;
        }
    }
}

在这里插入图片描述

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