Android OpenGLES 3.0 开发极简教程
https://blog.csdn.net/Kennethdroid/article/details/106026017?spm=1001.2014.3001.5501
NDK_OpenGLES_3_0
https://github.com/githubhaohao/NDK_OpenGLES_3_0
Android OpenGL ES显示3D模型
https://blog.csdn.net/zxc123e/article/details/53585399
OpenGL ES——导入.stl格式的3D模型
https://www.jianshu.com/p/34ed1cf2a214
Android OpenGL显示任意3D模型文件
https://blog.csdn.net/suyimin2010/article/details/81501320
Python之OpenGL笔记(5):OpenGL着色器语言(GLSL)应用画三角形
https://blog.csdn.net/dalong10/article/details/89518934
Python环境搭建之OpenGL
https://www.cnblogs.com/lclblack/p/6378212.html
https://blog.csdn.net/Kennethdroid/article/details/95622391
OpenGL ES 3.0 开发(01):绘制一个三角形
https://blog.csdn.net/Kennethdroid/article/details/96887637
OpenGL ES 3.0 开发(02):纹理映射
https://blog.csdn.net/Kennethdroid/article/details/97153407
OpenGL ES 3.0 开发(03):YUV 渲染
https://blog.csdn.net/Kennethdroid/article/details/98088890
OpenGL ES 3.0 开发(04):VBO、EBO 和 VAO
https://blog.csdn.net/Kennethdroid/article/details/98883854
OpenGL ES 3.0 开发(05):FBO 离屏渲染
https://blog.csdn.net/Kennethdroid/article/details/99655635
OpenGL ES 3.0 开发(06):EGL
https://blog.csdn.net/Kennethdroid/article/details/100083599
OpenGL ES 3.0 开发(07):Transform Feedback
https://blog.csdn.net/Kennethdroid/article/details/100898155
OpenGL ES 3.0 开发(08):坐标系统
https://blog.csdn.net/Kennethdroid/article/details/101220947
OpenGL ES 3.0 开发(09):光照基础
https://blog.csdn.net/Kennethdroid/article/details/101709694
OpenGL ES 3.0 开发(10):深度测试
https://blog.csdn.net/Kennethdroid/article/details/102533260
OpenGL ES 3.0 开发(11):模板测试
https://blog.csdn.net/Kennethdroid/article/details/102630858
OpenGL ES 3.0 开发(12):混合
https://blog.csdn.net/Kennethdroid/article/details/102770813
OpenGL ES 3.0 开发(13):实例化(Instancing)
https://blog.csdn.net/Kennethdroid/article/details/102881654
OpenGL ES 3.0 开发(14):粒子(Particles)
https://blog.csdn.net/Kennethdroid/article/details/102991524
OpenGL ES 3.0 开发(15):立方体贴图(天空盒)
https://blog.csdn.net/Kennethdroid/article/details/103189489
OpenGL ES 3.0 开发(16):相机预览
https://blog.csdn.net/Kennethdroid/article/details/103335598
OpenGL ES 3.0 开发(17):相机基础滤镜
https://blog.csdn.net/Kennethdroid/article/details/103355129
OpenGL ES 3.0 开发(18):相机 LUT 滤镜
https://blog.csdn.net/Kennethdroid/article/details/103449935
OpenGL ES 3.0 开发(19):相机抖音滤镜
https://blog.csdn.net/Kennethdroid/article/details/103771970
OpenGL ES 3.0 开发(20):3D 模型
https://blog.csdn.net/Kennethdroid/article/details/103825593
OpenGL ES 3.0 开发(21):3D 模型加载和渲染
https://blog.csdn.net/Kennethdroid/article/details/103931627
OpenGL ES 3.0 开发(22):PBO
https://blog.csdn.net/Kennethdroid/article/details/108873665
OpenGL ES 3.0 开发(23):多重渲染目标(MRT)
https://blog.csdn.net/Kennethdroid/article/details/109032497
OpenGL ES 3.0 开发(24):帧缓冲区位块传送(Blit)
https://blog.csdn.net/Kennethdroid/article/details/109749018
OpenGL ES 3.0 开发(25):TBO(GLES 3.1)
https://blog.csdn.net/Kennethdroid/article/details/109749018
OpenGL ES 3.0 开发(26):UBO(GLES 3.2)
https://blog.csdn.net/Kennethdroid/article/details/104536532
Android OpenGL ES 实现心动特效
https://blog.csdn.net/Kennethdroid/article/details/104546234
Android OpenGL ES 实现瘦身大长腿效果
https://blog.csdn.net/Kennethdroid/article/details/104721096
Android OpenGL ES 绘制贝塞尔曲线
https://blog.csdn.net/Kennethdroid/article/details/104907763
Android OpenGL ES 实现瘦脸大眼效果
https://blog.csdn.net/Kennethdroid/article/details/105208054
Android OpenGL ES 实现头部形变和头部晃动效果
https://blog.csdn.net/Kennethdroid/article/details/106128767
Android OpenGL ES 实现实时音频的可视化
https://blog.csdn.net/Kennethdroid/article/details/106339286
Android OpenGL ES 实现刮刮卡和手写板功能
https://blog.csdn.net/Kennethdroid/article/details/106423475
Android OpenGL ES 实现 3D 阿凡达效果
https://blog.csdn.net/Kennethdroid/article/details/106556584
Android OpenGL ES 实现动态(水波纹)涟漪效果
https://blog.csdn.net/Kennethdroid/article/details/106695602
Android OpenGL ES 调试工具
https://blog.csdn.net/Kennethdroid/article/details/109749018
Android OpenGL ES 传输超大数组给着色器程序
https://blog.csdn.net/Kennethdroid/article/details/112379836
面试中经常被问到的 OpenGL ES 对象,你知道的有哪些?
https://blog.csdn.net/Kennethdroid/article/details/109339906
Android OpenGL ES 渲染图像读取哪家强
https://blog.csdn.net/Kennethdroid/article/details/113379112
利用 OpenGL ES 给视频播放器和相机做个字符画滤镜