UE4笔记---获取 PlayerController 对象
#include "Runtime/Engine/Classes/Kismet/GameplayStatics.h"
// UE4笔记---获取 PlayerController 对象
APlayerController* PlayerController = UGameplayStatics::GetPlayerController(GWorld, 0);
ATutorialsPlayerController* TutorialsPlayerController = Cast<ATutorialsPlayerController>(PlayerController);