using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class MyMeshCombine : MonoBehaviour {
public Mesh MeshCombine;
public Mesh RenderMesh;
public Mesh RenderMesh1;
public Transform Target;
public Transform Target1;
public Vector3[] vertices;
public Vector2[] uvs;
public int[] triangles;
// Use this for initialization
void Start ()
{
#if UNITY_EDITOR
if (Target&& Target1)
{
MeshCombine = new Mesh();
CombineInstance[] combine = new CombineInstance[2];
MeshFilter MeshFilter = Target.GetComponent<MeshFilter>();
RenderMesh = MeshFilter.share
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class MyMeshCombine : MonoBehaviour {
public Mesh MeshCombine;
public Mesh RenderMesh;
public Mesh RenderMesh1;
public Transform Target;
public Transform Target1;
public Vector3[] vertices;
public Vector2[] uvs;
public int[] triangles;
// Use this for initialization
void Start ()
{
#if UNITY_EDITOR
if (Target&& Target1)
{
MeshCombine = new Mesh();
CombineInstance[] combine = new CombineInstance[2];
MeshFilter MeshFilter = Target.GetComponent<MeshFilter>();
RenderMesh = MeshFilter.share