如果有看不懂的参数,请参看http://blog.csdn.net/u011244737/article/details/49819751
实现效果:通过sharder实现重复贴图
通过 Tilling和Offset调整
Shader "Custom/BaseShader"
{
Properties
{
_Color("Base Color", Color) = (1,1,1,1)
_MainTex("Base(RGB)", 2D
如果有看不懂的参数,请参看http://blog.csdn.net/u011244737/article/details/49819751
实现效果:通过sharder实现重复贴图
通过 Tilling和Offset调整
Shader "Custom/BaseShader"
{
Properties
{
_Color("Base Color", Color) = (1,1,1,1)
_MainTex("Base(RGB)", 2D